Sebastian Hageneuer (ed.)
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum.
This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
Introduction
Sebastian Hageneuer & Sophie C. SchmidtGames People Dig: Are They Archaeological Experiences, Systems or Arguments?
Erik Malcolm ChampionTeaching through Play: Using Video Games as a Platform to Teach about the Past
Krijn H.J. Boom et al.Gameplay as Learning: The Use of Game Design to Explain Human Evolution
Xavier Rubio-CampilloAn Inclusive Prehistory Game by the Blind and Visually Impaired . Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum
Anna RiethusUsing Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum
Stephan QuickNew Storytelling for Archaeological Museums Based on Augmented Reality Glasses
Adolfo Muñoz & Ana MartíThe Challenges of Archaeological Reconstruction : Back Then, Now and Tomorrow
Sebastian HageneuerRe-coding Collaborative Archaeology : Digital Teaching and Learning for a Decolonised Future
Katherine CookThe X Marks the Spot – Using Geo-games in Teaching Archaeology
Michael RemmyHow to be a ‘Good’ Anglo-Saxon : Designing and Using Historical Video Games in Primary Schools
Juan HiriartMobile Technology and Science Outreach in Archaeology: Integrating Didactics
David Frederik HölscherModelling and Simulation to Teach (Classical) Archaeology : Integrating New Media into the Curriculum
Erika Holter & Sebastian SchwesingerDeveloping Digital Archaeology for Young People : A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments
Sierra McKinney et al.
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