This volume of collected studies takes stock of most recent developments
in Egyptology and the Digital Humanities, considering future directions
for the application of new technologies in Egyptology. The book
presents the results of an international conference held in 2019 at
Indiana University – Bloomington, in which Egyptologists and digital
humanists with interest in Egyptology gathered in 2019 to present
current projects in 3D modeling, virtual and augmented reality, game
technology, digital pedagogy, database projects, computational and
corpus linguistics and E-publications. Those projects, along with a
selection of others that were not presented in Bloomington, are now
described and discussed in this volume.
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